Saved games carry over
This section documents my journey through ISLT 9486: Advanced Designing Games for Learning during the Spring 2026 semester, taught by Dr. Danielle Oprean. While this quest builds upon my previous work in Designing Games for Learning, it represents a new challenge level—one that moves beyond theory into client-based design, iteration, and real-world application.
In this advanced questline, the focus shifts from learning the rules of the game to designing meaningful play experiences for others. Throughout the course, this log will serve as my journal for tracking progress, reflecting on design decisions, and earning badges tied to serious game design competencies.
Along the way, I will document:
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Module reflections and reading insights
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Game and simulation analyses
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Design documentation and prototype development
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Playtesting results and iteration notes
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Badge progress and earned achievements (The Quest Log: Gaming for Learning & Fun: Skill Tree – Advanced Designing Games for Learning (ISLT 9486))
This post serves as my Level 0 entry for ISLT 9486 and marks the start of a new quest—one focused on applying game design principles to authentic learning problems and real-world contexts.
This advanced quest builds upon my earlier journey in Designing Games for Learning, where I explored foundational concepts in serious game design, game-based learning theory, and reflective play analysis. That original questline laid the groundwork for the skills, perspectives, and design approaches now being expanded and applied in this advanced course.
➤ View the original questline here: The Quest Log: Gaming for Learning & Fun (September through December)
Quest status: Accepted.
Player ready.
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